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It’s a mobile app, but don’t knock it merely yet. Walking War Robots is created by Pixonic, and was basically released in 2014. I’m scripting this review though because in relation to mobile titles it really is rare to discover a game that isn’t a turn based strategy game or a card battle game. Walking War Robots actually enables you to play your giant robot mitts on, comparable to an arcade version from the MechWarrior games.

Before we get into combat, let’s first speak about all of the options inside the main menu. Players can upgrade and buy around 16 different robots, each making use of their own unique stats and appearance. When you progress with the game it will be easy to unlock more advanced level robots to get through the shop. From this point, it is possible to equip your robots with a variety of different weapons to combine equipment for your liking.

Winning battles gains you experience and credits (called AG silver), and you could use those credits that you just earn from combat to upgrade and level up your robots and weapons so they are more powerful to deal more damage or gain more armor to thrive longer. Certain robots or weapons are locked behind level caps, so you will need to win more battles and earn enough experience to level as much as unlock the more powerful content.

This now brings us to the cash shop. Each and every time you wish to buy another robot slot you need to use AU points to do so, the cash shop currency. You can make these from completing achievements and goals, or buying them using real world money. You utilize AG silver to buy and upgrade equipment normally without paying out any real life money.

After you upgrade though you will need to wait for upgrade counter in order to complete before it completes, this is often a bit annoying because it takes approximately three hours or maybe more with certain upgrades to complete, and you may only do one upgrade at the same time. Imagine a Mech with four weapons, that is a lot of waiting if you would like upgrade everything. If you would like rush it and increase the procedure you need to pay out money (AU) to accomplish the upgrade sooner.

However, Walking War Robots starts you with about 100 AU or more, then you could earn about 200 more by completing several of the beginner tasks, so I earned about 300 AU altogether to spend on equipment and upgrades. This provided me with three Mechs to try out around with in battle, by incorporating AU leftover to spare.

Now for combat! Here is where Visit here really shines. Battles happen as 6 vs 6 PVP arena style battles, normally using a timer for around a few minutes approximately for you to complete the round. Matchmaking is quite fast and you could normally begin a battle within a few seconds. I’m still not sure generally if i was playing with bots or humans, because both play very similar (and also the default names are almost just alike in the event the players don’t change them).

There are two teams of robots, allies appear as blue names while enemies appear as red. You move around while using left side of the screen’s digital pad as well as the right side would be to shoot. you can also press the individual guns to use a specific weapon, or perhaps the big button just to fire everything right away. You can rotate and move the digital camera by touching a empty space from the screen and rotating it around, but should you be shooting you can just contain the button down and search around while shooting to regulate your aim. Addititionally there is an automobile targeting feature to assist you to lock on and follow your targets (much more on that soon).

In Walking War Robots you can win either in two ways. One, you kill all enemy robots. Two, you capture each of the bases. There are actually normally about six or so beacons scattered across the map, players begin with nothing. You will find a small loading period where one can look around the map to discover the beacons and acquire a feel to the map, then everyone does a mad dash to capture the nearest beacons. Neutral beacons appear as white lights, captured ally beacons are blue, and enemy controlled beacons appear as red.

Once you capture a beacon it is going to vary from red, to white, then to blue provided you can hold it of sufficient length. The maps are big enough to move around, but small enough that you should quickly find and engage enemies. Oddly enough, the overall game can also be quite strategic, as being the bots and players normally do not rush straight into get killed. If you open fire, most is going to take cover behind a building or will watch for allies to help assist them. As a result the overall game quite fun as you work with your team to flank and corner the enemy to enable you to take their beacon to get more points.

Certain weapons have cool down times along with reloading, so just holding the gun to shoot endlessly could get you in trouble as the guns run out and you will have to hold back to enable them to recharge. This too can be employed in your favor should you hide and await your enemy to exhaust your ammo to enable you to unload about them to chip away at their life.

A very important factor I came across really interesting is the players and bots will set down suppressing fire to pin you down. This really works too, if a large number of enemies shoot at you so you get hit, the damage actually appears and affects your robots performance. For instance, guns can get shot off your Mech therefore you can’t utilize it anymore, or even your legs could possibly get damage which means you move slower and can’t run around the map as fast. As a result, suppressing fire is dangerous if you achieve warrb0ts in it and can’t allow it to be behind cover soon enough.

Walking War Robots isn’t perfect though. The slow upgrade times are annoying just how the system is to establish. The UI also offers problems and on smaller devices the screen is cluttered and certain menus can’t be easily accessed, like progressing to the shop to acquire new weapons (it absolutely was blocked behind the “Battle” button). The auto targeting feature is a mess and constantly snaps the screen around in weird ways, really messing you as it targets an enemy midway across the screen rather than one right before you. For this reason I just turned auto targeting off completely and used manual targeting, but randomly I might still lock on the wrong enemy.

Even with these flaws, Walking War Robots remains quite fun. It had a serious large update when first starting the game and it also crashed mainly because it aimed to access Google Play in order to save my progress with the cloud, to have a few problems for the first time you play. Just allow it update, then relaunch this game again when it gets stuck loading.

Overall, I really enjoy playing this video game. If you can tolerate the long upgrade times I feel you are going to love playing Walking War Robots too. It provides great graphics, it is well optimized and has smooth framerate (no less than for my device), and i really like the 1980s style action music soundtrack they have taking place. Should you be keen on Mech combat games, you ought to really check this out.

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